EN

Backgammon Rules: How to Play, Hitting, Bearing Off

Updated: · 🔗 Online with a friend📱 2 players, same device🤖 Vs computer🌍 Random opponent

Backgammon is a classic two-player strategy game played with 15 checkers each and a pair of dice. The goal is to move all your checkers around the board into your home board and bear them off before your opponent. Zipi uses the traditional rules played in Turkey (tavla): hitting, the bar, bearing off and gammons, with no doubling cube.

▶ Play Backgammon nowFree, no download, no sign-up.

Board, checkers and setup

The board has 24 points (triangles), and each player has a six-point home board. Numbering the points 1 to 24 from your own side, your home is points 1-6 and your checkers travel from 24 down to 1. Your opponent moves the opposite way.

Each player's 15 checkers start like this:

Point (your view)Checkers
24 (deep in the opponent's home)2
135
83
6 (your home)5

The divider in the middle is the bar, where hit checkers wait.

Who goes first

Each player rolls one die and the higher roll goes first, then rolls both dice again for the opening move. Ties are re-rolled. In later games of a match the winner of the previous game starts.

Zipi variant: under international rules the two opening dice are played as the first move. Zipi follows the common Turkish custom where the player who wins the opening roll rolls again.

Moving rules

Zipi works out the legal moves for you: tap a checker and its destinations light up.

Hitting and the bar

Landing on a single opposing checker (a blot) hits it and sends it to the bar. A player with a checker on the bar must bring it back into the opponent's home board before making any other move. You enter on the point matching a die: rolling a 4 lets you enter on the opponent's 4-point (your 21-point) if it is open, yours, or holds a single opposing checker, which you hit. If both points shown by the dice are blocked, you lose your turn.

Bearing off

Once all 15 checkers are in your home board (points 1-6) you may start bearing off:

If one of your checkers is hit during bear-off, you cannot continue until it has re-entered and come back home.

Winning, gammons and match points

ResultPoints won
Single game: the opponent has borne off at least one checker1
Gammon: the opponent has borne off none2

In Zipi a match is played to 3 or 5 points (online matches go to 3). The first to the target wins the match.

Zipi variant: international backgammon adds the doubling cube and a three-point backgammon when the loser still has a checker on the bar or in the winner's home board. Zipi has neither; any game where the loser bore off nothing is a 2-point gammon.

Common mistakes

Backgammon strategy tips for beginners

  1. Learn the best openings: 3-1 makes your 5-point (from the 8 and 6), 4-2 makes your 4-point and 6-1 makes your 7-point.
  2. Build points at home: the more blocked points you have, the harder it is for a hit checker to re-enter.
  3. Count pips: if you are ahead in the race, run; if you are behind, keep back checkers to hit later.
  4. Choose safe risks: if you must leave a blot, put it where the fewest rolls hit it.
  5. Bear off carefully: while the opponent has a checker on the bar or behind you, avoid leaving blots.
  6. Go for the gammon: if your opponent is far behind, fast bearing off can earn 2 points.

Play backgammon online on Zipi

Backgammon runs in your browser on Zipi with no account. Against the computer, Easy is for learning, while Hard weighs pip counts, blots, blocked points and hitting chances. You can also play a friend on the same device. Online, Play with a friend creates a five-letter room code and invite link, and Find a world opponent matches you with someone who wants a game now. In online matches the host's device rolls the dice and both screens see them at once; each turn lasts 60 seconds.

FAQ

What is a gammon worth?

If you bear off all your checkers before your opponent bears off any, you win a gammon worth 2 points. A normal win is 1 point.

Do I have to use both dice?

Yes, whenever both can be played. If only one can be played, you must play the higher die if possible.

What happens to a hit checker?

It goes to the bar, and its owner cannot move any other checker until it re-enters in the opponent's home board.

When can I start bearing off?

As soon as all 15 of your checkers are in your home board, the last six points.

How do doubles work?

You play the number four times. Rolling double 4 lets you make four moves of 4 points each.

Who goes first in backgammon?

Each player rolls one die; the higher roll starts and then rolls both dice. In later games of a match the previous winner starts.

Is there a doubling cube on Zipi?

No. Zipi uses traditional Turkish rules without the doubling cube, and matches are played to 3 or 5 points.

▶ Play Backgammon nowFree, no download, no sign-up.

Similar games